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Showing posts with the label wire

tendril visuals/ tentacles/ strands

An interesting way to make tendrilly visuals, using point instancing & noise (of course)  First create a noise TOP with a resolution of say 500x500 and turn OFF monochrome. Also set the pixel format to 32bit. Set the Scale X to 0. To this attach a Lumablur TOP. Also to the noise TOP and connecting to the 2nd input of the Lumablur, create a ramp TOP & set it to be horizontal. (You could also set the noise's Scale Y to 0 instead & set this ramp to be vertical) Attach a Pointilise comp, from the Palette Attach a Blur to this & finally a null, which I'm calling POS. For Position.. Instance a shape - something simple like a box will do, use the POS for the position & set r,g,b to the x,y,z respectively Now increase the values of the lumablur & the pointilise nodes - the instanced objects should be distributed in a sort of tendrilly/tentaclely way now. The blur after the pointilise helps create a little definition to the overall shape. You could add further co...