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Showing posts with the label rgb

sparkly noise for texture

 Use something like Simplex 3D (GPU) noise.  Set the period to something quite low, so you get lots of noisiness.  Animate the transform Z with absTime.seconds. Plug it into a FUNCTION node In the Function RGB, select Input ^ Exponent Increase Exponent The lower values should now just be black & the higher values now pinging. Use a Level node to tame the opacity & composite it on top of something

converting geometry to TOP to work with the 2022 Particle GPU

 To turn a SOP into a TOP (eg a 3d object into texture data) - First convert it into CHOPS, using a SOP TO. This will take each point's XYZ and convert it to RGB. Next convert CHOPS to TOP, using a CHOP TO. Specify the data format as RGB to incorporate all the data. This can now be used with the Particle GPU tool.