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Showing posts with the label absTime.seconds

sparkly noise for texture

 Use something like Simplex 3D (GPU) noise.  Set the period to something quite low, so you get lots of noisiness.  Animate the transform Z with absTime.seconds. Plug it into a FUNCTION node In the Function RGB, select Input ^ Exponent Increase Exponent The lower values should now just be black & the higher values now pinging. Use a Level node to tame the opacity & composite it on top of something