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sparkly noise for texture

 Use something like Simplex 3D (GPU) noise.  Set the period to something quite low, so you get lots of noisiness.  Animate the transform Z with absTime.seconds. Plug it into a FUNCTION node In the Function RGB, select Input ^ Exponent Increase Exponent The lower values should now just be black & the higher values now pinging. Use a Level node to tame the opacity & composite it on top of something