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Showing posts with the label chop to

converting geometry to TOP to work with the 2022 Particle GPU

 To turn a SOP into a TOP (eg a 3d object into texture data) - First convert it into CHOPS, using a SOP TO. This will take each point's XYZ and convert it to RGB. Next convert CHOPS to TOP, using a CHOP TO. Specify the data format as RGB to incorporate all the data. This can now be used with the Particle GPU tool.