tendril visuals/ tentacles/ strands
An interesting way to make tendrilly visuals, using point instancing & noise (of course)
- First create a noise TOP with a resolution of say 500x500 and turn OFF monochrome. Also set the pixel format to 32bit. Set the Scale X to 0.
- To this attach a Lumablur TOP.
- Also to the noise TOP and connecting to the 2nd input of the Lumablur, create a ramp TOP & set it to be horizontal. (You could also set the noise's Scale Y to 0 instead & set this ramp to be vertical)
- Attach a Pointilise comp, from the Palette
- Attach a Blur to this & finally a null, which I'm calling POS. For Position..
- Instance a shape - something simple like a box will do, use the POS for the position & set r,g,b to the x,y,z respectively
- Now increase the values of the lumablur & the pointilise nodes - the instanced objects should be distributed in a sort of tendrilly/tentaclely way now. The blur after the pointilise helps create a little definition to the overall shape.
- You could add further complexity to the strands by adding different values on the ramp, animating the phase of the ramp...animating the noise...It's quite a robust instancing method!
Comments
Post a Comment